Only a small exercise due to most of the code is the same as the last few exercises, so in this One there was not much for me to try to remember
so first off in this we have to make the ” EventListener ” listen to the stage for an event, the reason for this is if we call up the instance name, like I did on the other codes, we would have to select the item before it would move, so if we make the whole stage active the listen will find the Object without us having to click on it.
Here we will be using Key_Down (press) and the Key_Up (release)
I have chosen to make the item jump as we press the button and on release the item will return to position.
Here is the code…
stage.addEventListener(KeyboardEvent.KEY_DOWN, jump);
stage.addEventListener(KeyboardEvent.KEY_UP, land);//stage listener so we dont have to select Object
function jump(event:KeyboardEvent):void
{
Man_mc.y -= 100;
}
//jump up 100 pixelsfunction land(event:KeyboardEvent):void
{
Man_mc.y += 100;
}
/*man drop back to the original
place which is down 100 pixels*/
To test this flash movie please click in box first or click this link.
TESTMAN
I would like to add that if u hold down space bar the object (the man) will fly off screen. This is because the drop down is a listener, soon I will be learning how to make it return to its position and not run away.
Thank you for reading
Next it will be timer event…








Script Comments
That have commented on my site and hope that others will in the
future.
Also to the people that have been waiting to see my progress.
Sorry that I have not posted for a few weeks, I have been busy playing
With my ubuntu install and playing rainbow 6 Vegas 2, left 4 dead and
Warcraft
So anyway here I am again. This time in the following exercise I am
looking at keyboard function, but first I thought I would point out
how you would write a Comment within the code.
In the last blog I broken the code down in to paragraph which I think
took a lot of reading and a lot time. So this way I can input
comments on the way and point out what’s happening at that time.
The way you put comment in the code is by using.
// this is used for a single line comment.
Also if you are writing this in the action panel within flash you
will see that there is a color change to grey (by default) to let
you no its a comment.
For a multiple lined comment you have to use a start and stop command.
If you do forget to put in the ” /* “command at the end of your
comment, all the code below the first command ” /* ” will be thought
of as the comment it’s self, plus once again if you are typing this
out in the actions panel you will see a color change of the text to
indicate what’s comment and what’s not.
I hope I explained that well enough…
Hopefully the keyboard function blog will be in the next week.
Tags: Flash, script comments
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